#1 – Shipwrecked.

Introduction

This is a new concept in community roleplaying.  Basically the people who vote will be helping to decide the fate of our hero.  Each story will have a small description of our hero, then the opening scenario.  At the end of each section of the tale, there will be a poll with options.  One vote per account.  Highest entry wins, and determines the path.  I will determine any combat results as we go, and any magical items.

Think of this as a Choose Your Own Adventure style of game.  Mechanics are light on, with the emphasis being on the choices made, rather than NPC interaction.  Hopefully at the end, we will have come up with a custom story that can be read like a short story. 

Story

You’re asleep when our story begins. But not for long. You are soundly asleep when a sudden jolt throws you from the hammock you are asleep in. You land on the deck of the cabin fairly hard, it knocks the wind out of you.
 
Looking around through the cabin, you see others in the same state. The room was in disarray. People are moaning and gathering themselves. Then you notice the way the ship seems to be alive underneath you, vibrating…then another crash, and everyone is thrown to one side in the cabin.
 
After landing, you decide to go see what is going on, and make your way to ladder going to the higher decks. About half way up the ladder, you hear a loud splintering sound, and at the same time the ship lurches one more time, nearly knocking you down the ladder you were on, but you managed to hold on.
 
As you get nearer to the catch you can hear other sounds now too over the storm raging outside. Men yelling, orders being shouted, insults thrown and some thrown at the storm. Suddenly a large shape emerges from darkness and seems to be making it’s way to the side of the ship, but in reality the ship was caught in a strong current, and was being dragged on to the rocks.
 
You brace yourself, against the storm, against the upcoming impact, and against the real risk of actually dying on this trip. One of the crew yells and points north, where a large water sprout was shooting right up, but it’s power, and the current drove the ship first onto the rocks, and you hear a massive cracking sound as the keel snaps below you.
 
As the ship starts to quickly break apart, everyone jumps for cover, and you do as well, trying to get somewhere sane, but the current is too strong, and you (along with most of the others in the water) are dragged towards the tall sea tornado, and into it.
 
The next moment, things go black. The pressure, the speed, the shock everything that has suddenly happened in the past 5 minutes causes you to start blacking out, and then coming to again. You see snippets of what’s going on, but can make out others shouting, salt water, and wind.
 
Sometime later, you wake up, it takes you a moment, but you finally get clear minded enough to see what’s around you. You are wearing the clothes you wore on the ship, and that’s it. Around you you see debris from the ship, bits of wood, some sail cloth, and a couple of boxes partially intact.
 
The beach, a near white color to the sand, goes away in either directions, then turns as the island does, following the layout of the island. The sea is still choppy and rough, and the wind calmed, but you have no boat, or method to navigate. The other direction, away from the beach leads into a jungle. From it you hear the different sounds of a jungle.
 
The sand, gritty in your mouth, a warm breeze drifting scents of the ocean and smoke…

Poll

Please select a topic to be added to the next Agenda.
  • GMing Basics - Preparation 50%, 1 vote
    1 vote 50%
    1 vote - 50% of all votes
  • Tricks for better narrative. 50%, 1 vote
    1 vote 50%
    1 vote - 50% of all votes
  • Weather 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • World Building 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Making combat flow smoothly (Suggested by "Thechef42") 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Player Basics - Preparation 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Old School Rules 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Storytelling Types: Balancing Immersion with action. (Metalstorm1970 - TOG) 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Level Draining Monsters and 5E 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • The Role of Setting in Story telling (Metalstorm1970 - TOG) 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Character Backstories, Balancing creation with the world (Metalstorm1970 - TOG) 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
  • Monsters (Beholders) 0%, 0 votes
    0 votes
    0 votes - 0% of all votes
Total Votes: 2
September 24, 2018
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You may re-vote in case a new topic is added, and you want to re-cast. You MUST be registered to vote.

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